Friendenstein was a prototype Facebook game meant to encourage energy conservation. The game drew heavily on concepts from social influence theory and uses simple game mechanics to encourage players to use less energy. It consisted of a Mac OSX dashboard widget that produced energy for the player’s game avatar in proportion to their energy conservation efforts. Successful players could earn clothing and other enhancements for their avatar, and a very simple recommendation algorithm was implemented to show players with similar but better conservation behavior.
While most of the tasks on the team were shared, I managed the project and took the lead on the application’s Facebook integration. Check out our project blog to learn more.
Skills: project skills go here
Summer 2009 - present